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Vladimir Tsvetkov
Vladimir Tsvetkov
Head of Visual at Wargaming.net
Belgrade, Serbia

Summary

As a Head of Visual with over a decade of experience in AAA game development, I build and lead high-performing art teams to deliver cutting-edge visual quality. I specialize in driving innovation across 3D pipelines and solving complex visual production challenges.

At World of Warships, I lead the Visual Department, overseeing all art sub-departments. Key areas of responsibility include:

- Art Direction & Environment Design
- Advanced 3D Production Workflows & Pipeline Optimization
- Technical Art & Implementation
- Integration of R&D Initiatives
- Cross-Departmental Feature Collaboration

Leadership Philosophy:
I believe in uniting artistic vision with smart technology to create stunning visuals that are scalable, efficient, and future-proof. My focus is on empowering artists through mentorship, clear career development paths, and a collaborative environment where we can push the boundaries of game art together.

Skills

Rendering3D ModelingProp ModelingTexturingSculptingPython ScriptingTexture BakingQml Scripting

Software proficiency

3ds Max
3ds Max
Blender
Blender
Keyshot
Keyshot
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
xNormal
xNormal
Substance B2M
Substance B2M

Productions

    • Video Game
      World of Warships
    • Year
      2015
    • Role
      Level Artist
    • Company
      Wargaming.net
    • Mobile Game
      Leo and Tig
    • Year
      2017
    • Role
      Level Artist and Technical Artist
    • Company
      Interactive Moolt
    • Mobile Game
      Fairy Patrol
    • Year
      2016
    • Role
      Level Designer and Technical Artist
    • Company
      Interactive Moolt

Experience

  • Head of Visual at Wargaming
    Belgrade, RS
    June 2024 - Present

    The mission of the Visual Department is to advance the project, elevate its graphical quality, introduce new business value, and sustain its AAA status over the long term.

    Areas of Responsibility:

    • Improving the project's graphics

    • Conducting research and development of innovative graphical solutions

    • Structuring and controlling the architecture of solutions

    • Fostering a collaborative and productive work environment, while developing career paths for team members

    • Facilitating cross-team collaboration for complex art features

    • Supporting the integration of artistic solutions for business needs

    • Facilitating the adoption of new technologies and solutions

    I am genuinely proud to work with each member of our team, as well as everyone involved in addressing common challenges.

  • Senior Environment and Technical Artist at Wargaming.net
    Saint Petersburg , Russian Federation
    December 2020 - Present

  • Level Artist at Wargaming.net
    Saint Petersburg, Russia
    September 2017 - Present

  • Level Designer and Technical Artist at Interactive Moolt
    Moscow, Russia
    June 2016 - September 2017

  • 3D Artist at Garpix LLC
    Ivanovo, Russia
    October 2014 - May 2015